Coach yourself like the top 1%
The Threat engine watches every car on the field, every frame of the match. Drop a replay; get a possession-by-possession breakdown of where you bled value — and the plain-English coaching notes that say what to do about it.
- ◆ 100K+ replay corpus
- ◆ Whole-field Threat read
- ◆ Coaching notes you can act on
- ◆ Free during open beta
The engine, mid-possession.
A 3v3 ranked possession that ends in a goal — Threat climbs, the coach writes, the playhead moves. This is what every replay you upload looks like.
Reads the whole field — not just the ball.
Most Rocket League stats are summary stats: shots taken, saves made, boost collected. They tell you the score; they do not tell you why you lost.
The Threat engine grades every touch by what was actually possible at that frame. When you take a low-Threat shot and your teammate had a high-Threat setup behind you, the engine sees both — and writes about it in the coaching note.
- 100K+Replays in corpus
- Per-frameThreat scoring
- Whole-fieldCoverage on every play
- 20sReplay → coaching note
Three tools, one bench.
Every Rocket League coaching session needs a way to see, a way to measure, and a way to write it down. Replay Bench is all three.
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3D Viewer
Free-cam and per-player POV over an accurate field, with ball prediction, motion trails, and a live mini-map. Scrub frame-by-frame; drop into any car's seat at any moment.
Read more → - ▲ ▼ ▲
Threat Scoring
Every touch gets a Threat score; a continuous heatbar shows the live state of the match. The peaks are the moments that actually decided it — and the engine tells you which ones were yours.
Read more → - ∎ ∎ ∎
Coaching Notes
Plain-English breakdowns of your worst possessions and best regrets, written from your seat in the match. Generated from per-possession Threat output, not from summary stats.
Read more →
The bottleneck looks different at every rank.
We stratified the corpus by rank tier and pulled the specific mistakes that show up at each level. Pick yours; the page tells you what to drill next.
Common questions.
- What is Replay Bench?
- Replay Bench is a Rocket League coaching platform. You upload a replay; the Threat engine returns a frame-by-frame breakdown — Threat-scored possessions, rotation breaks, boost economy, and plain-English coaching notes written from your seat in the match.
- What is Threat?
- Threat is our score for how dangerous a possession is — a number between 0 (harmless) and 1 (a goal). Every touch on every car gets one. High-Threat possessions are the moments that decide matches; the engine surfaces yours and tells you what to do about them.
- What's behind the Threat engine?
- A purpose-built engine trained on 100,000+ pro and ranked replays. The output is a per-touch Threat score that's aware of every other car on the field, so coaching notes catch the possessions that other tools miss.
- What ranks is this useful for?
- From Plat to Supersonic Legend. Below Plat, the bottleneck is mechanical reps; coaching notes don't help much until the basic shot is reliable. Above Plat, every rank from Diamond through SSL has a different bottleneck and the engine identifies it specifically — see our per-rank coaching guides.
- Does this replace stat sites and rank trackers?
- No — different jobs. Stat sites count things; trackers chart MMR; Replay Bench coaches you on the possessions that decided the match. They're complements, not substitutes.
- Does it work for 1v1, 2v2, and 3v3?
- All three. Threat is most informative at 2v2 and 3v3 because the rotation graph is richer, but 1v1 still gets per-possession scoring and shot-quality breakdowns.
Whether you're hard-stuck Plat or pushing GC, this is the bench where you study the tape.
Join the Discord for early access and to talk to the team.