REPLAY BENCH
Rocket League Coaching · Operational

Coach yourself like the top 1%

The Threat engine watches every car on the field, every frame of the match. Drop a replay; get a possession-by-possession breakdown of where you bled value — and the plain-English coaching notes that say what to do about it.

  • ◆ 100K+ replay corpus
  • ◆ Whole-field Threat read
  • ◆ Coaching notes you can act on
  • ◆ Free during open beta
◆ Live demo

The engine, mid-possession.

A 3v3 ranked possession that ends in a goal — Threat climbs, the coach writes, the playhead moves. This is what every replay you upload looks like.

Live demo · 3v3 · ranked
Engine
// map · top-down
// threat0.04 vs blue
B 0.04·O 0.04
// coach
Possession
Orange · 0s
Touches
0
Peak Threat
0.96
Outcome
0s / 9s
▶ live
◆ The Threat Engine

Reads the whole field — not just the ball.

Most Rocket League stats are summary stats: shots taken, saves made, boost collected. They tell you the score; they do not tell you why you lost.

The Threat engine grades every touch by what was actually possible at that frame. When you take a low-Threat shot and your teammate had a high-Threat setup behind you, the engine sees both — and writes about it in the coaching note.

  • 100K+
    Replays in corpus
  • Per-frame
    Threat scoring
  • Whole-field
    Coverage on every play
  • 20s
    Replay → coaching note
◆ What you get

Three tools, one bench.

Every Rocket League coaching session needs a way to see, a way to measure, and a way to write it down. Replay Bench is all three.

  • ◆ ◆ ◆

    3D Viewer

    Free-cam and per-player POV over an accurate field, with ball prediction, motion trails, and a live mini-map. Scrub frame-by-frame; drop into any car's seat at any moment.

    Read more →
  • ▲ ▼ ▲

    Threat Scoring

    Every touch gets a Threat score; a continuous heatbar shows the live state of the match. The peaks are the moments that actually decided it — and the engine tells you which ones were yours.

    Read more →
  • ∎ ∎ ∎

    Coaching Notes

    Plain-English breakdowns of your worst possessions and best regrets, written from your seat in the match. Generated from per-possession Threat output, not from summary stats.

    Read more →
◆ Coaching, by rank

The bottleneck looks different at every rank.

We stratified the corpus by rank tier and pulled the specific mistakes that show up at each level. Pick yours; the page tells you what to drill next.

◆ FAQ

Common questions.

What is Replay Bench?
Replay Bench is a Rocket League coaching platform. You upload a replay; the Threat engine returns a frame-by-frame breakdown — Threat-scored possessions, rotation breaks, boost economy, and plain-English coaching notes written from your seat in the match.
What is Threat?
Threat is our score for how dangerous a possession is — a number between 0 (harmless) and 1 (a goal). Every touch on every car gets one. High-Threat possessions are the moments that decide matches; the engine surfaces yours and tells you what to do about them.
What's behind the Threat engine?
A purpose-built engine trained on 100,000+ pro and ranked replays. The output is a per-touch Threat score that's aware of every other car on the field, so coaching notes catch the possessions that other tools miss.
What ranks is this useful for?
From Plat to Supersonic Legend. Below Plat, the bottleneck is mechanical reps; coaching notes don't help much until the basic shot is reliable. Above Plat, every rank from Diamond through SSL has a different bottleneck and the engine identifies it specifically — see our per-rank coaching guides.
Does this replace stat sites and rank trackers?
No — different jobs. Stat sites count things; trackers chart MMR; Replay Bench coaches you on the possessions that decided the match. They're complements, not substitutes.
Does it work for 1v1, 2v2, and 3v3?
All three. Threat is most informative at 2v2 and 3v3 because the rotation graph is richer, but 1v1 still gets per-possession scoring and shot-quality breakdowns.

Whether you're hard-stuck Plat or pushing GC, this is the bench where you study the tape.

Join the Discord for early access and to talk to the team.