REPLAY BENCH
◆ Rocket League coaching

The film room for serious Rocket League players. The analysis bench for working coaches.

Frame-by-frame replay analysis, the Threat engine, and plain-English coaching notes — built on a curated 100K+ replay corpus. Pick your seat.

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For players

Coach yourself. Skip the $40-per-session VODs.

Drop a replay, get the worst-possessions list and a coaching note per possession. Walk yourself through the 3D viewer at the exact frames the engine flagged. The bottleneck for most ladder players isn't 'I need someone to yell at me' — it's 'I don't know which possessions actually cost me the match'. We solve the second one.

  • Free during open beta
  • Per-rank coaching notes (Bronze → SSL)
  • Works on solo queue replays
  • 30-day replay history included
Join the waitlist →
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For working coaches

Run the session. Skip scrubbing the VOD.

The slowest part of any 1:1 coaching session is finding the moment to talk about. The engine gives you a ranked list of high-Threat-loss possessions, time-stamped, with written notes you can riff on. You spend the session on the conversation, not on the scrubber. Team workspaces in pilot for working coaches.

  • Worst-possessions list per replay (time-stamped)
  • Per-student folders + share links
  • Whole-field Threat to back up your reads on tape
  • Bulk replay analysis for prep nights
Join the coach pilot →
◆ Why an engine and not just stats

Stats tell you the score. Threat tells you the story.

Every Rocket League stats page in existence will tell you you took 8 shots and made 2 saves. Useful for a recap, useless for coaching. The question a coach actually has to answer is: which possessions bled value, and why?

That question requires more than a stat sheet — it requires an engine that knows what 'this possession was worth' looks like at every tier. When the engine says your 0.04-Threat corner shot cost you 0.27 of value because your teammate had a 0.31-Threat backboard read open, that's coaching — and no stat sheet can produce it.

That's the whole point of Replay Bench. The 3D viewer and the coaching notes are the surface; the Threat engine is the engine.

◆ Coaching FAQ

What we get asked.

Does Replay Bench replace a human Rocket League coach?
No, and it's not trying to. The engine is a film room — it tells you which possessions bled value and why. A human coach uses that as input, not as a substitute for the conversation about how a player thinks under pressure.
How do RL coaches actually use this?
The most common workflow: student uploads a session, coach opens the worst-possessions list, and the session walks the student through the highest-Threat-loss moments in the 3D viewer. It cuts out 'scrub the VOD until you find the moment' — which is the slowest part of any coaching session.
Is this useful for solo queue players who can't afford a coach?
Yes. The whole reason the Threat engine exists is so the model can do the 'film room' part of coaching for you. You won't get the human conversation, but you will get specific, time-stamped, written notes about your worst possessions — which is what good film rooms produce.
What ranks does coaching work for?
Plat through SSL benefit most. Below Plat, the bottleneck is mechanical reps; coaching notes don't help much until the basic shot is reliable. We have rank-specific guides for every tier from Bronze to SSL — see the per-rank coaching pages.
Can a coach use this with multiple students?
We're piloting team workspaces with a handful of working RL coaches now. Per-student folders, share links, session history. Reach out via Discord if you want in.
Rocket League Coaching — For Coaches and Serious Players · Replay Bench