REPLAY BENCH
Movement mechanic
+0.041 Threat impact

Fast aerial

Reach top speed before leaving the ground by chaining jump → boost → jump.

  • Gold
    Starts to land
  • Diamond
    Weaponised at
  • +0.041
    Threat delta per use
  • Movement
    Mechanic class
◆ When to use it

The match situation that makes this worth the boost cost.

Any aerial above 18 ft. The bigger the height, the more the boost-cost of a slow aerial compounds.

◆ Failure mode

What goes wrong at sub-target ranks.

Second jump triggered after the boost line is already established — the boost trajectory locks before the jump adds vertical, costing ~20% of the height gain.

◆ Training path

How to drill it for max reps per minute.

Free-play. Land 50 fast aerials from a stationary kickoff position. Switch to 50 from a rolling start. Repeat until the second jump is automatic.

See if your replays would benefit from fast aerial.

The engine identifies the possessions where this mechanic would have raised your Threat. No guessing.

Fast aerial — Rocket League Mechanic Guide · Replay Bench