◆ When to use it
The match situation that makes this worth the boost cost.
Defensive third boost grabs after a clear, and any time you're facing the wrong direction with >40 boost.
Backwards flip + air-roll cancel to reverse direction at full speed.
Defensive third boost grabs after a clear, and any time you're facing the wrong direction with >40 boost.
Air-roll started before the flip animation is past the apex, killing the cancel and leaving the player upside-down on the ground.
Free-play, half-flip from net to centre line. Goal: full-speed by midfield, no boost used. 200 reps.
The engine identifies the possessions where this mechanic would have raised your Threat. No guessing.