◆ When to use it
The match situation that makes this worth the boost cost.
Wall reads off your own pressure. Air-dribbling from a teammate's pass is significantly higher Threat than from a 50/50.
Carry the ball through the air with continuous boost-tap touches.
Wall reads off your own pressure. Air-dribbling from a teammate's pass is significantly higher Threat than from a 50/50.
First touch off the wall too soft — the ball stalls and the air dribble becomes a free 50/50 for the defender.
Wall-to-ball air dribble freeplay. 50 setups from each side wall.
Touch the ball with all four wheels in mid-air to reset your dodge.
Two airborne touches in succession — first sets up, second redirects.
Carry the ball on the nose, dodge backwards into a redirect.
Drop from the ceiling into a power redirect on the ball.
The engine identifies the possessions where this mechanic would have raised your Threat. No guessing.