◆ When to use it
The match situation that makes this worth the boost cost.
Solo plays at Plat–Diamond. Above Diamond, opponents pre-read the dodge and the Threat drops below an air dribble.
Carry the ball on the nose, dodge backwards into a redirect.
Solo plays at Plat–Diamond. Above Diamond, opponents pre-read the dodge and the Threat drops below an air dribble.
Nose dribble too high — the dodge angle becomes shallow, ball travels parallel to the ground.
Free-play. Carry the ball 60 ft, musty into the corner. 100 reps.
Touch the ball with all four wheels in mid-air to reset your dodge.
Two airborne touches in succession — first sets up, second redirects.
Carry the ball through the air with continuous boost-tap touches.
Drop from the ceiling into a power redirect on the ball.
The engine identifies the possessions where this mechanic would have raised your Threat. No guessing.