◆ When to use it
The match situation that makes this worth the boost cost.
Slow GC+ possessions. The Threat is high but the boost cost is brutal — only when you have a teammate on counter-pressure duty.
Two consecutive flip-resets in a single possession.
Slow GC+ possessions. The Threat is high but the boost cost is brutal — only when you have a teammate on counter-pressure duty.
Second reset committed too low — ball leaves the working zone before the third touch.
Custom training. The bottleneck is height management between the two resets, not the resets themselves.
Touch the ball with all four wheels in mid-air to reset your dodge.
Two airborne touches in succession — first sets up, second redirects.
Carry the ball on the nose, dodge backwards into a redirect.
Carry the ball through the air with continuous boost-tap touches.
The engine identifies the possessions where this mechanic would have raised your Threat. No guessing.